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Saturday, November 12, 2011

Spyders generating Scarabs - You Make the Call

















Pretty good for a laugh...

http://www.dakkadakka.com/dakkaforum/posts/list/408474.page

Here is a dirty Canoptek trick to get the most out of your Spyder swarms. Suppose you are playing a game with Pitched Battle for deployment. Assume you have won the roll to go first. Deploy your ten Spyders so that at least five are right up at the 12" mark:

(S) Spyder, (X] Scarab

S X X
...X X
S X X
...X X
S X X

The first Spyder adds a base which you can deploy in front and up to 2" away to maintain unit coherency:

S X X
...X X
S X X --X
...X X
S X X

This placement extends your range by another 4" (2" for base size and 2" for coherency).

Next  the second Spyder adds another base:

S X X
...X X
S X X --X --X
...X X
S X X

This second scarab adds another 4" total extending your range.

Finally add the third scarab:

S X X
...X X
S X X --X --X --X
...X X
S X X

So you have doubled the distance you originally deployed out to 24". The maximum charge arc on the first turn is as follows:

24" (due to the three freshly spawned scarabs)
+ 6" (movement)
+ 6" (fleet)
+ 12" (charge)

= 48"

So you can pretty much reach all the way across the table in one turn. You can take a second unit of Spyders if you want to further extend the scarab line.

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