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Blood Vow

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Wednesday, July 18, 2012

BeakyCon mission format and scoring system


We have been plugging away playing plenty of 40k6 games to work out what we think we provide for a competitive tournament and be within the spirit of 6th edition. We won't be using everything though due to the desire to cut down on the overall complexity/randomness and keep the time required to play at least five turns per game at a reasonable length. What I propose here is our first cut and things might change. If you don't like something I want to know why and kindly ask that you explain why you feel the way you do. Constructive feedback will definitely be taken into consideration!

So here we go...

Most of the missions will feature holding objective markers as the primary objective. Each objective marker is worth 3 battle points. The number of objective markers per mission can vary from three to five. Objective markers are placed as per the rules from the 6th edition rulebook.

— Each enemy unit you destroy or is broken and falling back at the end of the game is worth 1 battle point.

— Bonus battle points are awarded as follows (1 battle point each):
• First Blood
• Slay the Warlord
• Linebreaker

If at the end of a game both players have an equal number of battle points then the winner is decided by pure victory points (tie breaker).

— Deployment zones will be chosen from the rulebook.

— Terrain will be preplaced on all tables by the TOs.

— Night Fight as per the rulebook is in.

— Allies are in.

— Double FOC is out.

— Special/mysterious terrain effects are out.

— You can take a fortification except for the Fortress of Redemption and Skyshield Landing Pad (due to their large size).

— Warlord traits are out.

— Mysterious terrain is out.

— Mysterious objective effects are out.

— Random game length is in but modified -> six turns then a seventh final turn on a roll of 4+ on 1d6.

— Seize the Initiative is in.

Each round is 2.5 hours long. The TOs will announce when there is one hour left per round, 1/2 hour left per round and 15 minutes left round. Do not start another turn if you don't think both players can finish their turn. We highly encourage everyone to play at least five turns per round and will monitor players for slow play (refer to the corresponding note below). Dice down immediately when time is called!

The first round will have random pairings, after that Swiss style pairings will be used for the rest of the remaining rounds. At the end of the sixth round there will be one undefeated player who will be crowned the Warmaster (best general). The player with the second best record will be crowned the Emperor's Champion (2nd best general). There will be an award for Best Army (appearance and theme - chosen by the TOs) and an award for Players' Choice.

Each game you will record how many turns you played. If a player is found to have only played four turns or less over the course of several games they may have points deducted from their final total battle points score. You will also be required to mark down if you enjoyed your game along with answering some pertinent questions such as "Was your opponent at the table prior to the start of the game?" So good sportsmanship is very important as always - Don't be that person no one enjoys playing!

All armies must be painted (three color minimum plus flocked bases). If you bring an army that isn't fully painted you'll have some points deducted from from your final total battle points.

WYSIWYG is required for every model in your army.

Counts As... Don't bring dark eldar and plan to play them as eldar... Don't bring a Wraithlord and plan to use it as a Talos. Your opponents should be able to easily recognize what every model in your army counts as.

We will use only GW official material for rules - rulebook, codices and FAQs/Errata. A codex must be released to the public for at least one month ahead of the event.

Army lists are due by the beginning of September. If you turn in your army list late a set number of battle points will be deducted from your final score. Bring eight copies of your army list with you. They should all be printed from a printer. Note that we prefer the Army builder format.

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