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Saturday, June 13, 2015

Skyhammer Annihilation Force


Only available via direct web order from GW.

2x Assault Squad
2x Assault Squad

Restrictions:
Each Devastator Squad must take a drop pod as a dedicated transport. Each Assault Squad must be equipped with jump packs.

Special Rules:
— Rapid Deployment:
Choose whether the entire formation will arrive during the first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose (1st or 2nd), no reserve rolls are required. Ignore the formations drop pods for the purposes of the drop pod assault special rule.

— First Fire, then Blades:
On the turn the formation arrives from Deep Strike Reserve, the Devastator Squads in the Skyhammer Annihilation Force have the relentless special rule and the Assault Squads can charge even though they arrived from reserves that turn.

— Suppressing FIre:
A unit targeted by the Skyhammer Annihiliation Force's Devastator Squad in the shooting phase must take a Morale test at the end of the phase. If the test is failed the unit does not fall back, but must immediately go to ground. If the test is passed the unit is unable to fire overwatch for the rest of the turn.

— Leave No Survivors:
Assault Squads in the Skyhammer Annihilation force can use their jump packs in both the shooting phase and the assault phase. If an assault squad from the Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressive Fire special rule that Assault Squad can re-roll failted to hit and to wound rolls in the ensuing assault phase.

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