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Friday, February 12, 2016

Khorne Daemonkin 2k army list


+++ Daemonkin 2k (2000) +++

++ Codex: Khorne Daemonkin (Combined Arms Detachment) (2000) ++

+ HQ (465) +

Chaos Lord (265)
Axe of Khorne - Collar of Khorne - Juggernaut of Khorne - Power Fist - Sigil of Corruption - The Blood-forged Armour

Chaos Lord
Unit Type: Cavalry
|WS:6|BS:5|S:4|T:5|W:4|I:5|A:4|Ld:10|Save:3+/4++

Collar of Khorne:
A Unit containing 1 or more collar of Khorne adds +2 to all Deny the Witch rolls

Juggernaut of Khorne:
Changes unit type to Cavalry. Confers +1 Toughness, +1 Attacks and +1 Wounds

Sigil of Corruption:
Confers a 4+ Invunerable save

The Blood-forged Armour:
Confers a 3+ Armour save, Feel no Pain and Eternal Warrior

Axe of Khorne:
Range:-|Strength:User|AP:2|Type:Melee, Decapitating Blow, Specialist Weapon

Power Fist:
Range:-|Strength:x2|AP:2|Type:Meele, Specialist Weapon, Unwieldy

Chaos Lord (200)
Goredrinker - Juggernaut of Khorne - Power Fist - Sigil of Corruption

Chaos Lord
Unit Type: Cavalry
|WS:6|BS:5|S:4|T:5|W:4|I:5|A:4|Ld:10|Save:3+/4++

Juggernaut of Khorne:
Changes unit type to Cavalry. Confers +1 Toughness, +1 Attacks and +1 Wounds

Sigil of Corruption:
Confers a 4+ Invunerable Save

Goredrinker:
Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy, Blood Feast

Power Fist:
Range:-|Strength:x2|AP:2|Type:Meele, Specialist Weapon, Unwieldy

+ Troops (317) +

Berzerkers (237)
Icon of Wrath
Bezerker Champion - Axe of Khorne - Boltgun - Melta Bombs - Power Fist
7x Bezerkers

Bezerker Champion
Unit Type: Infantry (Character)
|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+

Bezerkers:
Unit Type: Infantry
|WS:5|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+

Icon of Wrath:
A unit with this Icon adds 1 to their combat resolution result. Any units with Mark of Khorne carrying the Icon gain Furious Charge, and may re-roll charge distance.

Bloodletters (80)
8x Bloodletters

Bloodletters
Unit Type: Infantry
|WS:5|BS:5|S:4|T:3|W:1|I:4|A:1|Ld:7|Save:6+/5++

Hellblade:
Range:-|Strength:User|AP:3|Type:Melee

+ Fast Attack (288) +

Flesh Hounds (288)

18x Flesh Hounds

Flesh Hounds
Unit Type: Beasts
|WS:5|BS:0|S:4|T:4|W:2|I:4|A:2|Ld:7|Save:6+/5++


+ Heavy Support (230) +

Chaos Land Raider (230)
Searchlight - Smoke Launcher - Twin-linked Heavy Bolter - 2x Twin-linked Lascannons

Chaos Land Raider:
BS:4|Front:14|Side:14|Rear:14|HP:4|Type:Vehicle (Tank, Transport)

+ Lord of War (700) +

Greater Brass Scorpion of Khorne (700)
2x Hellmaw Cannon - Scorpion Cannon - Soulburner Cannon

Rules:
Blood for the Blood God!
Daemon of Khorne
Doomsday Reactor
Frenzied Charge
It Will Not Die!
Multi-legged Terror
Runes of the Blood God

Greater Brass Scorpion of Khorne:
WS:3|BS:3|S:10|Front:14|Side:13|Rear:10|I:3|A:6|HP:9|Type:Super-heavy Walker

Hellmaw Cannon:
Range:Template|Strength:6|AP:3|Type:Assault 1|

Scorpion Cannon:
Range:36"|Strength:6|AP:3|Type:Heavy 10|

Soulburner Cannon:
Range:24"|Strength:10|AP:2|Type:Primary Weapon 1, Large Blast, Ignores Cover|

Doomsday Reactor:
Adds +2 modifier when rolling on the Catastrophic damage table.

Frenzied Charge:
When charging, roll 3D6 and add together for total charge distance.

Multi-legged Terror:
When making stomp attacks, the scorpion makes D3+2 stomps

Runes of the Blood God:
Any psyker who targets the scorpion suffers perils of the warp irrespective of a pass or failure.

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